Work Portfolio
Gustav Sandström




Experience
2 Years of programming using Python and C and web Server programming with Django and JavaScript at Strömbacka School in Sweden
2 Years of game design student with technical/System Design specialization with a personal focus on Combat design at futuregames Boden, Sweden


Projects
A glimpse into my game design work.
Dark Descent
Worked as Enemy and combat designer in a 4 week group project
Designed it for the enemies to come in larger numbers to overwhelm the player and force them to move around and use both spells and environment to their advantage with different abilities and behavior to challenge the player




Blight Bound
Worked as a level and General Designer in this immersive Platformer for 7 weeks




Worked as lead enemy and boss designer and programmer for enemies in a 4 week group project
Mission was to make enemies that worked well with each other and make the player choose which ones to target first
Space Hunt

Personal Projects
A mix of bloodborne with retro graphics with a custom made dialogue system made for a school assignment
A custom dialogue system for a school assigment at futuregames with the possibility for branching dialogue, rewards for selecting certain dialogue options and more
Made in 5 days

Custom made dialogue System with Narrative Focus
Recreation of Omen Inside Unreal using GAS
Recreation of Omen using blueprints and Gameplay Ability System for multiplayer compatible
made as a study to learn GAS and how to make functional abilities and learn what makes the work
made with help of class mate for the VFX

Gallery
Snapshots from my group projects and personal projects.









